Be a Supporter!


Main News Favorites Reviews Stats
Follow Painjester
  • Add Friend
Age / Gender:
n/a, Male
your HeaD :3
All Stats >

Hey there ^_^

User Statshot

Community Stats
Level 18 Blank Slate
Normal Whistle
Ranked as Police Sergeant

Contact Info / Websites

Latest News

Hey guys (whoever will read this), I spent some time on NG already, even if it's not very much, and noticed some things that I didn't like (they piss me off, actually). So, out of nowhere, I decided to write down some advice for NG authors to think about shortly, what in my opinion should be considered before submitting flash content. Most of the hints seem obvious, but people like to neglect them.

Before submitting a flash game/movie, first ask yourself, if you would play/watch it by yourself. The quality of your flash will always depict your own ambitions.

Don't rate your own work by the amount of time you invested in it. Making a flash for weeks doesn't necessarily mean it has to be good, you risk showing that you're just slow.

Make something original, if you want to be remembered. If you copy something, and the copy is actually worse than the original in every single aspect, don't submit.

Don't whine that a submitted flash is your first one, because no one wants or needs to know. It doesn't justify the (poor) quality in any way, if you think about it.

Prior to asking what you should improve on your submission, think about what the audience expects to see: a comedy ought to be funny, a horror scary, a stick flash dynamic and stylish and so on. Concentrate on these aspects for these are the most important ones.

Try not to employ the keys "x" and "z", unless you give the opportunity to change the configuration. At least in Germany, the keys "y" and "z" are interchanged - in France, it's "z" and "w"; try to imagine how un-playable the game becomes. If you want to have a big viewership, your game has to be adjustable.

Thanks for reading !
I hope it'll arouse your reflection.

List to be continued, I suppose..